
When you've actually explored the map you are able to tap the destination on your minimap and your party finds the way automatically, so at least this makes backtracing a little less discomforting (your fingers and wrist will thank you).Īnother thing that would need a better solution would also be the minimap. Of course this routine gets tiring since you're working your fingers way too much just to get from one side of the map to the other. When I did this fast enough it made the moving was actually relatively smooth.
#AVADON THE BLACK FORTRESS ANDROID MANUAL#
The most effective way to move forward that I managed to find was to make (oxymoron) a manual autoscroll by tapping on the destination I wanted my party to go and then quickly pressing my finger on the screen and pulling the view in the said direction before the main character reached the edge of the screen (to prevent the extremely annoying screen jump). Yeah, there is no autoscrolling in Avadon (as far as I noticed). I think the easiest way to solve this problem would be to implement autoscrolling.

Nope, you gotta keep tapping, keep tapping it. You cannot hold your finger at the edge of the screen and let your main character keep running in that direction. The whole thing is very jagged and annoying. Moving forward is therefore achieved through constant tapping the edge of the screen. This means when you move to the edge of a screen, the view "jumps" to the next visible area. Moving through the map is basically moving screen to screen. Playing on a tablet can sometimes be a pain in the ass. The first thing that really deserves criticism is the movement. This is the core of the game and unlike the graphics is actually important when deciding wether this is a good, mediocre or bad game. It really wasn't such an important factor, but it would've been nicer to have more fluid animation, especially the way of walking, but I'm nitpicking here. The character animation is barely existent so I cannot comment a lot here, but I did not get an impression that the game lacked something fundamental with poor animation. Maybe Spiderweb Soft wants you to start loathing killing all those poor spiders since they feel sorry for them on a deeper ontological levelĬonsidering the game is predominantly a hack and slash experince (admit it!) all the graphical shortcomings make it even less satisfying.įunny fact: Once I even encountered a female character that was used for a male speaker of the text, which made me chuckle a bit he he he. The rest of the monsters were usually smaller wolves, spiders and lizards, which to me were all pretty unimpressive and gave me (especially the lizards and spiders) very little satisfaction when I was slaughtering them on by one. Particularly disappointing were the dragons (which were described as monstrous and incredibly strong creatures) which looked nothing more than big lions with wings. There is little diversity and imagination that was put into the look and feel of the humanoids and monsters. The character design also deserves criticism. Apart from the character portraits the game looked pretty bleak and monotone and the locations almost all the time seemed too similar to each other.

I immediately felt the game to be rather unpleasant to my eyes. That being said, I have to be frank about Avadon. I grew up to love the Diablo 2 and Divine Divinity-kind-of look the most over the years, with its beautiful 2d environments and characters so that kind of games always have a soft spot in my heart. This is one of the biggest factors by which I decide whether I want to play (but not necessarily like) a game or not. To me, the first thing I see in a rpg are the graphics. I am not a gaming journalist so my reviewing skills aren't particularly great, but I will try my best to give a good opinion from a perspective of a somewhat casual gamer that loves turn based and rpg games. Next thing important thing to consider is: I played the game (on normal) on my tablet so my impressions are a reflection of that version and not the PC. The reason why I joined this forum was to express my opinion about this game and (mostly) give some hopefully constructive criticism and review. To be fair, I probably never would have played the game were it not for the Humble Bundle which featured Avadon The Black Fortress as one of its titles. "Coincidentally", Avadon is also the first game from Spiderweb that I have played. This is my first time posting here so please excuse any mistakes (English is my second laguage) or misunderstandings I might have about the game and everything surrounding it.
